All posts relating to Maxwell Render 1.x
User avatar
By 4 HeRo
#54756
Hi, another quick scene,

Image

MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]


## Scene Information ##

51 meshes ( 81628 triangles )

## Render Information ##

*settings:

resolution: 1024 x 768

*render time: 8 hours 59 minutes 42 seconds

target sampling level: 25
sampling level reached: 16

MaxwellBench 1.0: 21.844613
User avatar
By bader
#54761
good job the table casting of the blue glass worked . you used sun light ?

did you use 28 mm or something like that .
User avatar
By Micha
#54774
Good work. Very nice light effects in and around the table. And the yellow lamp looks great with the sss. What value did you use for the wall bump?
User avatar
By 4 HeRo
#54775
thx guys

bader: Yes i always use sunlight and i used a 24mm lens.
Micha: Its was a very small amount, set to 5.
User avatar
By bader
#54779
hero if it okey i would like to see it wit 35mm and 50 mm .for my Taste cause i think 28 is alot. u dont have 2 if you dont want 2 :D
User avatar
By Jun In Gi
#54852
mm..looks nice, well ...for me doesn't look like sunlight.

anyway keep it up
User avatar
By Kabe
#54865
VERY nice picture and great caustics. IMO a keeper.

Kabe
User avatar
By smooth
#54925
looks pretty nice, even though i would like to see where the sunlight is coming from, a screenshot or something would be nice
User avatar
By Maximus3D
#54956
Nice work 4Hero :)

I think you could fix a couple of things.. if you don't mind i'll type those here now, but this is just what i would do. You don't have to do it.

- The wallpaper seems slightly too big and a bit too bumpy, not much but just little..
- Some pattern on the vases wouldn't be totally wrong :P
- And if you wanna make it a bit bizarre why not put your rendered image in your painting.. that would look truly ...odd.
- The caustics below and besides the table are interesting in many ways, i'm curious to why they're so sharp and not diffuse and blurred out. I was kinda expecting them to be blurred at that distance and on such a floor.
- The light hitting the lampshader there is really striking, i like that effect alot! :)

/ Max
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