All posts relating to Maxwell Render 1.x
User avatar
By bakbek
#53066
Very nice indeed... maybe some more texture work on the hull will make it better.
User avatar
By x_site
#53085
:: looking good... hated the series but i love your render! :wink: ::
User avatar
By tom
#53114
good job nico ;)
By iandavis
#53166
Space1999 was RAD. I used to watch it as a kid.

I used to draw eagles all over my notebooks... it's a cool ship.

I waited, but at the turn of the century the moon was still in orbit.. whew!
User avatar
By mverta
#53193
Nico -

Nice... can you double check to make sure your scene units are correct?

Thanks!

_Mike
User avatar
By NicoR44
#53228
Hi all,

Bugyboo, Thanks!

Bakbek, indeed textures would do my scene a lot of good, but using Rhino it is not possible to texture this ship the way I would like.
I hope znouza will have his plug-in ready soon !

x_site, hehehe ;-) thanks

Tom
, Thanks!!

iandavis
, I hope that they will make a remake in the near future 8)

Hi Mike
, I'm not sure what you mean, do you see anything strange about my scene?

Thanks, Nico.
User avatar
By mverta
#53588
NicoR44 wrote:Hi Mike[/b], I'm not sure what you mean, do you see anything strange about my scene?

Thanks, Nico.
Not especially, but one of the things I like best about Maxwell is its ability to deliver scale - it's always been a problem, and I do a lot of starships ;) Anyway, the Eagle is looking a bit like a model to me, and in my experience with Maxwell, that's not texture-dependent like in other packages, so I thought I'd ask. For some reason my brain is getting light cues that say it's a small object. You might want to double check that your scene scale is millimenters and the that the Eagle is the actual real-world size.

Best,

_Mike
User avatar
By NicoR44
#53659
Thanks andronikos916!!

ah Mike, now I know what you mean, and yes it is a scale model.
scale is set to mm and my ship is about 640mm long so you are correct about the look and feel :wink:
User avatar
By NicoR44
#53747
Here is one seen from below:

Image
User avatar
By tom
#53756
It seems very good but maybe you may consider mapping the panels as Mike did in R2D2 ;) And avoid using big continuous metallic parts like exhausts. It would seem much more realistic.
User avatar
By NicoR44
#53762
Hi tom,

Indeed, it needs dirt and rust doesn't it, i will try to texture it when the model is ready.

Maybe Mike can give me some tips on texturing? Fantastic job you did there on R2D1!!!
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