All posts relating to Maxwell Render 1.x
User avatar
By jomaga
#52628
This is a model i´ve done some years ago. Is placed in Pontevedra (Spain). Hope you like it!
S.Level 11,23 1h4m - Laptop P3 256Mb ram :cry:
Maxwell Beta 1.2.2a / no postprocess

Image[/url]
Last edited by jomaga on Fri Aug 05, 2005 10:11 am, edited 5 times in total.
User avatar
By fuso
#52630
Nice modelling and also a really convincing atmosphere. I like that
image! Is the time on tower clock identical with the maxwell environment
settings?? :wink: :wink:
By iandavis
#52632
Very, VERY nice.

- time for a little HDRI action! reflections of trees in the windows would just totally sell this image.

- Reduce the colour of the textures just a little bit, it's a bit 'bouncy' right now.. or you could easily fix that by contrasting it up a bit in photoshop.

wonderful image... Love the model
User avatar
By abgrafx3d
#52735
wow nice one! :D
User avatar
By jomaga
#52819
fuso: thanks, the clock is a biased one!
iandavis: really thanks, you´ll see soon an HDRI one :wink:
bakbek: thanks, more views soon...
Maximus: thanks :oops:
Adam: thx, slow but safe (never crashed wit max + maxwell)
abgrafx3d: thanks!
WolfKiller: thx, but this building has buit near 1850, last year I´ve done a reconstruction (was burnt up in 1970) to convert it to apartments
User avatar
By jomaga
#52821
Some updates to iandavis & bakbek :wink:

HDRI -> MXI emitter

Image
Image

detail skylight + sunlight
Image
User avatar
By tom
#52823
wow... please send the last one bigger jose!
amazing :shock:
By neil hayes
#52827
nice model jose and

I like you first render, but the scene could do witha bit of life... how about having a person on a balcony (or even a small bird on the roof.. hehe), just to add a bit of character.

In the last render (the close-up) there appears to be solid grey behind the windows... is this just to represent a shutter to keep out the light? Maybe needs just a hint of detail.

v.minor comments... very nice overall and I love your textures.

neil
User avatar
By x_site
#52829
:: we are not worthy..... oh yes we are! Thanks mate, very nice images :wink: ::
User avatar
By jomaga
#52833
Tom, thanks my friend, I´ll post a bigger version
neil hayes: yes! some people could help... The glass is not glass

plastic
diffuse: 110,111,119
spec: 109,109,109
no UV roughness

...so there is no shutter :)
User avatar
By bakbek
#52835
The window rails could use a differant material... they are too black and have no light reflections.
By neil hayes
#52836
jomaga wrote: plastic
diffuse: 110,111,119
spec: 109,109,109
no UV roughness

...so there is no shutter :)
Thanks for sharing that... I've just finished an auto-window generator script for modo so I'll give that shader a try tomorrow.

I look forward to seeing the larger render.

cheers,

neil
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