All posts relating to Maxwell Render 1.x
User avatar
By tom
#51016
Very very nice going Hervé!
User avatar
By Hervé
#51022
and I take this as the best complment... Tom ! I will go further with it... not finished...

Thanks Andrinikos916...
:wink:
User avatar
By tom
#51025
Yes, please keep it, I truly find it amazing!
Thank you for realizing advices also ;)
Now one more thing, the fire must be bigger...heheh
User avatar
By Hervé
#51081
I am improving the ashes right now with a displacement... more polys, but better... I am making the flames bigger...

One question about the MB... it looks the frame forwards.. no? if so how many frames ahead... for a better blur... but I have to have a very slow speed for the camera... to catch a noticable MB... how to improve it...?

Thank you TonFarben...
User avatar
By Hervé
#52390
hummm so far this is the fire I am able to do... still improving..; there is also a grill under wood missing that I'll add...

Image
User avatar
By tom
#52393
yes yes yes... still going very nice but still the fire and core is small ;)
User avatar
By Hervé
#52402
I will make it larger, but for now I am testing different approach for the fire... diffuse SSS or emitter...

:wink:
User avatar
By Micha
#52737
... maybe it is not good idea from me to talk about the design, but I would try to build the opening (the big front cut) so, that it dosn't look so crooked from some views (right side in the image). It is difficult and I know this problem from an other design project. Sometimes, a rolling surface and a cut together looks not smooth. :wink:
User avatar
By ludi
#52743
Did you see the little micro lens flare in the reference....i wish maxwell could do this.

very good work Hervé!
By iandavis
#52768
Herve,

when you look at a photograph of fire it's impossible to tell that it's a 3D object. You can fake fire with many 2D overlapping objects.

It's something I would experiment with anyway... should cut render time down some.

depends if it's animated.. if it's going to be a still image you can make a couple 2D flame 'shapes' oriented toward the viewer.

just a thot.

nice render, getting REALLY close to the reference image.

edit:
forgot to mention something... Keep in mind the mechanics of vision, and what happens when we look at a flame. Just like a camera, our eyes would 'stop' down to 'see' the flames. In doing so it would make the surroundings underexposed... like looking at someone in front of a bright window (looking out the window would make the person underexposed). Even with the huge dynamic range offered to us by our eyes we would still have a hard time seeing both environments in proper exposure.

Thus, a fire may look like your last render if we had unlimited dynamic range... but for us mere mortals we would either see the surrounding area and bright featureless flames, or red flames with hilight details but really dark underexposed surroundings... but not both at once.

Ian
User avatar
By Hervé
#52897
Thanks to all of you for your replies.... well I think I'll render the fire with Hypervoxels.. and comp later... because it is too hard right now without particles...

(it is going to be animated...) here is another try...
Image

Ian, I know what you mean... I am going for a right exposed flames and a low key environment...

here is another ref. photo...

Image
User avatar
By Hervé
#52939
fact is for now, particles are not supported.. (they said they will, so I guess we'll have some sort of shader for them...) so I'll render the fireplace with Maxwell, and the fire itself with LW hypervoxels and Fire&smoke plugin from www.polas.net... can't beat that combo for now...
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