- Wed Jul 27, 2005 3:09 pm
#49967
Ok I tested 2 ways of doing it... one is a thick fire with an emitter hiden in the middle, he other is using an emitter behind to fake light...
turning the firemap to MXI does not give really good results... and is long to render due to high poly count in the fire mesh...
(C&C) wilkommen,... bienvenue... Welcome...


turning the firemap to MXI does not give really good results... and is long to render due to high poly count in the fire mesh...
(C&C) wilkommen,... bienvenue... Welcome...


Last edited by Hervé on Sat Aug 06, 2005 10:43 am, edited 4 times in total.