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By cesare monti
#48810
:D Material and light Test in photo studio. I'm not a car maniac, but is a good object to test light. I place a lot of stripe emitter in strategic point to kiss the car body. Range 1500-3000 Watt D65. Some absorbence in the tire (not enough perfect)

Cesare

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By Hervé
#48814
.... sorry...? no image....
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By Hervé
#48817
Forbidden is what I get....
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By x_site
#48822
::.. i would guess this is still WIP... so will just say:

... a bit LESS gloss.... and not that many cars are made of shiny aluminium so use a diffuse colour and also work on that leather seats... far too much chocolaty... ::
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By philipbruton
#48829
i would add, very nice modelling here even if the materials need some work.
could we see a wire ?
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By cesare monti
#48831
:D Thanks a lot X-site...
The external vision can identify the wrong details. At the moment is just a test. I try to use your corrects opinions in the next simulation.
Cesare
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By Hervé
#48833
really good WIP, I suggest you work on the tires texture... looks streched... :wink:
By lwan
#48885
Hervé wrote:Forbidden is what I get....
when this happen add ? after file extension
User avatar
By Maximus3D
#48887
Very good looking wip :) keep going until you finish it.

If i can point on a few obvious things i see..
- Rims don't look that good, probably a shader not ready yet but plz fix that
- The superstrong white sharp highlights seem to lack a bit antialiasing, is that due to postwork or Maxwell.. i don't know.
- The chocolate seats as the others commented on and also the tires, plz fix those things

/ Max
User avatar
By Hervé
#48893
Maximus3D wrote:Very good looking wip :) keep going until you finish it.

- The superstrong white sharp highlights seem to lack a bit antialiasing, is that due to postwork or Maxwell.. i don't know.
Max it is a know issue when super strong Highlights meet super dark area...
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