- Mon Jul 18, 2005 2:47 am
#46865
This may be a huge embarrassment for myself but Ill give it a shot anyway 
I often see good models been rendered into maxwell using emitters, and they have a very good lightsetup but there is something missing.
Lets take this image as an exempel http://page.freett.com/___htmlswich_/fe ... fumi09.jpg
its a very good model I think, but the materials just dont have anything to reflect on.
So my question would be, is there possible to use mxi hdr images to give the scene materials something to reflect to without giving any light from itself? With this option I think you could have alot of flexibility to setup youre lights just the way you want it but at the same time using emitters to lightening the scene.
By the time Im writing this, it hits me that this might be functionable with just an original bitmap attached to a sphere around the scene, or would it?
This question might be messy but straightening things up for me please

I often see good models been rendered into maxwell using emitters, and they have a very good lightsetup but there is something missing.
Lets take this image as an exempel http://page.freett.com/___htmlswich_/fe ... fumi09.jpg
its a very good model I think, but the materials just dont have anything to reflect on.
So my question would be, is there possible to use mxi hdr images to give the scene materials something to reflect to without giving any light from itself? With this option I think you could have alot of flexibility to setup youre lights just the way you want it but at the same time using emitters to lightening the scene.
By the time Im writing this, it hits me that this might be functionable with just an original bitmap attached to a sphere around the scene, or would it?
This question might be messy but straightening things up for me please
