All posts relating to Maxwell Render 1.x
User avatar
By Mihai
#45988
Victor mentioned in the feature list that rendering of particles is a finished feature, but what does it mean 'rendering of particles'?

Do you mean by this, the ability to render instances?
User avatar
By Aldaryn
#45990
Maybe something "non geometric" renderable primitive. Like a "visible point", or somethink like that.

But has to e some cool feature. ;)
User avatar
By Hervé
#46255
I imagine that like Hypervoxels in LW....
User avatar
By Aldaryn
#46263
Well, a volumetric shader is ready, just think of the fog... now, all we need is a way to localize, map, and control it. ;)
User avatar
By Mihai
#46271
:) Why don't they mention what it is, since it's ready...

Particles aren't necessarily volumetric effects like clouds or smoke, but it would be nice if that's what Victor ment :)
User avatar
By Hervé
#46276
could it also mean hair , grass.... possibilities...?
User avatar
By Aldaryn
#46288
If you've got full control over a volumetric shader (like voxel clouds, or I dunno...) , its only a matter of "maps" to do hair, grass, leves, fractals, isosurfaces, ect... :D
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