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User avatar
By jakegoat
#46044
A little sub-surface scattering... Long render, slow machine.
Image
User avatar
By sam7
#46046
WOW awesome!

Please share your SSS properties!

What level was reached?
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By 4 HeRo
#46048
Sweet render :D
User avatar
By rivoli
#46050
that's really good looking. you could maybe add some actual candel flame in post, i think it would help loosing that geometric look they have right now.
User avatar
By jakegoat
#46055
The shader is very simple:
Color R:0.6 G:0.544 B:0.489
Spec L:0.4
Roughness U&V: 0.15
Absorbtion: 0.1
Scattering: 0.128

The render only got to 16.69, but there was a logarithmic falloff to the sampling level. The basic stuff like, level 10, was achieved pretty quickly but a progression from there onwards got slower and slower until, for example, 10 hours of render got me a change from 15.90 to 16.69. This was fairly typical from 13ish upwards. Hence my Ctrl-C and post; the World Community Grid wasn't getting any love this week...

If anyone has a supercomputer (or a more efficient new build, NL) and wants to finish it off, let me know.

Rivoli, I completely agree about the flames. I started out with polygonised maya fluids which looked great, but you know the rules about poly counts on emitters <sigh>. OTSO 2d work I always post raw here, as it's a render forum.
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By jotero
#46091
beautiful photography jakegoat :shock:
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By andronikos916
#46099
[quote="jakegoat"]The....

.....If anyone has a supercomputer (or a more efficient new build, NL) and wants to finish it off, let me know.quote]

I will be more than glad to render your scene! Is it max7?

can you please e-mail me?
andron@ixor.gr


cy,
Andronikos
User avatar
By victor
#46102
more sampling :shock:
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By oscarMaxwell
#46107
Excellent Jakegoat... a bit less noise, and maybe a bit more resolution and it could be a nice top breaking barrier in lighting complexity :D
User avatar
By rivoli
#46118
jakegoat wrote: I always post raw here, as it's a render forum.
i see, still i'd really like to see it with this last post touch. just for the sake of seeing a very good rendering and some good compositing.
User avatar
By tom
#46152
Great scene jakegoat!
Fantastic illumination there you have...

As a technical and artistic note, specularity should be lower than 0.4 here...
AFAIK, usual candles are not that much reflective, so I suggest you
something like 0.1 or better diffuse material for candles.
It will also reduce noise and speed up rendering. ;)
User avatar
By x_site
#46159
:: very nice!!!!! :shock:

And thanks for the settings also...


[thanks tom for the tip] ::
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By Mihai
#46165
Great idea, great light and great rendering! Please let it render some more when you find the time.
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By jurX
#46171
...superbe,...very nice man,..I like the Idea very much,..yeh,..if you find the time make it noisefree :wink: :D
User avatar
By jakegoat
#46338
Tom,
Good thought about the specular value. What is your number derived from? I agree about the candles' reflectivity and had done a few version where I played with UV roughness. I got a nice waxy finish by throwing an all white jpg into the Glossy Map parameter and dialing the strength. Unfortunately, I thought the image looked a little dull in comparison to the one I started rendering (which was posted here). Here's an example:

Image

Olivier,
<shudder> 40 hours on a 1.5GHz. Admittedly I left the process low for much of it, but I don't use the machine for much except taping net radio so, you could say it was about 30 hours of focused rendering. Each emitter is a small elongated cube (so six faces) emitting 1 watt. Film speed is 50 ISO at f1, which is about what I would expect for this kind of lighting.

Oscar,
It looks like andronikos916 thought the file was Max, not Maya, so how's about this: I'm taking delivery of a dual 2.7 G5 later next week. I'll set this off with Tom's specular suggestions at a higher res and maybe it'll be useful for your marketing?

Finally, does anyone know the scalar of the emitter faces vs render times? If I double the complexity of the candles, will render time double?

Thanks for the kind comments, folks.
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