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#46067
Olivier Geoffroy wrote:Hello there
Here is a table we make .
Maxwell output direct

http://www.untothislast.co.uk/image/Rou ... Front2.jpg
Tweaked in Photoshop
(levels, sharpness, dirt here and there)
http://www.untothislast.co.uk/image/Rou ... ont2-i.jpg

Settings are
Single vertical emiter 1.3x1.7m 900w, 2 m on the left, white reflector 1 m on the right. No environment light.
Background is diffuse "white" 224,224,214 following advice on this forum.
We know it feels quite neutral, but we want the realism to concentrate on the piece of furniture.
Camera 50m speed 1/110 aperture 4
Ply edge texture is 90 pixels wide (is it too small ? ) - diffuse
Ply surface is 900x1300 plastic reflext. 0.5 no bump.
900x900 image - 10 hours - Level 16 on a P4 2Ghz 1Mo Ram.

What do you think ?
This looks like an actual piece shot.

Good work!
User avatar
By Maximus3D
#46068
I can only speak for myself but i do think the 1st one looks better, it feels more real even tho it might not have the sharpness and strong contrast as the 2nd pic has. It's a pretty good studio setup you got there but i will leave the expert comments on that to those who are pro's here :) they'll be able to help you out more.

But clearly it's easy to see what it is and what material the table is made of and that's what's important so i guess you succeeded that way :)

/ Max
User avatar
By Mihai
#46072
Yes first one is much better, too much pp on last one. Perhaps if you tone the pp down a bit. Too much image compression, but very nice light and model!
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By andronikos916
#46088
very nice images! I like both! :lol:

cy,
Andronikos


P.S.
Thank you for the explanation! :D
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By jotero
#46093
very nice olivier :)
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By rivoli
#46119
very good one, as already said by other people i much prefer the first one, to me it looks more natural and balanced. the post work looks a bit too much, those shadow are almost painted directly on the ground. maybe you could tone it down a bit.
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By tom
#46126
Maxwell Photo :D
Great job Oliver!
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By Tyrone Marshall
#46154
Olivier Geoffroy wrote:Thank you everybody,
Conclusion is clear : I must go softer on the post-processing and, incidently,
Maxwell is always right... :wink:

Does anybody has a rule of thumbs to link the resolution of color maps to the resolution of the pictures?

Example : on this picture the ply edges map (which is 90 pixels high in PS) appears only over 22 pixels high of the 900x900 picture, and yet appears pixelated.

What is the rule ?

Thanks for help.
I have heard no less than 1400x1400 for repeating maps.

Your edge maps are about 10% of your final render image size. They do not look that bad from my viewing. Maybe a small adjustment if at all, I would say as a guess no less than 20% of your final rendered image size.
User avatar
By x_site
#46157
:: they both look great.... now... where did you got those textures from?


:wink: ::
By Polyxo
#46161
Very nice work!

Holger
User avatar
By jurX
#46173
nice, clean,... :wink:
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