All posts relating to Maxwell Render 1.x
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By j_petrucci
#44567
my god, a guy from Electronic Arts.. :shock:
Next Limit team should be honored about that! :wink:
User avatar
By Maximus3D
#44570
Hehe :) well well.. ok welcome to the forum PPGINGRAS.

The scene is ok, but why didn't you texture it for Maxwell ? and then you could have rendered it longer than just 10 min too.. right now the Maxwell rendering tells me nothing, it's just a clayrendering. Only thing that's good is the dof in your Maxwell rendering.

/ Max
User avatar
By Axe
#44600
Good to see another Vancouverite here!

Looks like the Maxwell one has a different lens length.

Can't wait to see how the textured one compares.
User avatar
By Axe
#44608
No displacement yet.

Bump has to be RGB (24 bit greyscale).

UV should be OK, though. I don't use Maya so I'm not sure, but it works fine with Rhino.
User avatar
By zoppo
#44757
i don't know about maya - but in cinema4d i have to use bump with settings up to 900% to get a result ... mw seems to like understatement in this area.


z.
By siliconbauhaus
#45693
looking good mate.....you can see the outlines of the maps on the leaves though
User avatar
By psanitra
#45695
Something wrong on the left side. I can see trought the leafs, even trough the branches :shock:
God blessed me with X-ray visson 8) .
Is it bug, or just bad setting...?,maybe is some kind of strange reflection...
By pluMmet
#45781
PPGINGRAS- If you're using Max the I can tell you how to get the displacement into the scene with very little hit the to the render time (too much to explain if you use another app.) Just let me know 8)

Also the M~R version is kicking the mr versions A$$ :)
User avatar
By michaelplogue
#45808
There's a bug in the clip maps (like you used on your leaves) that came out with the beta version. You're going to be getting "reflections" of the scene and other odd artifacts on any item using the clip maps. the shadowing in the clip maps is a problem with any direct lighting (you don't get them with sky dome or sky w/ no sun(. See the following thread on the artifact issue:

http://www.maxwellrender.com/forum/view ... highlight=
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