All posts relating to Maxwell Render 1.x
By tristan_bethe
#45297
I am visualising a building and the camera is viewing the shadow side. I could not spot any bump effect of the bricks at all. 1.5 hour later i found out bump is only visible when direct light shines on it. That made me wonder if this is a bug or is it supposed to be like this?

I can imagine it would be faint but completely non-existent?
Even at the shadow side of a building when something lies deeper it should be darker right?

I am using the physical sky with sunlight.
By tristan_bethe
#45554
Perhaps it's just an unfortunate angle since i have no problem when the angle of the camera and the shadow surface with the bump is larger or smaller than 90. I solved it by adding the bumpmap to the color map ever so slightly.

Also i noticed that when using a negative number to get the desired result the bump is there but very faint:
http://amsterdam.indg.net/tristan/test.jpg

A related thing:

In a bumpmap everything that is completely white should be the highest part of the bump, right?
so in this example:
http://amsterdam.indg.net/tristan/bump.jpg
the black lines should be cut out of the surface.

however the result seems teh opposite is true:

http://amsterdam.indg.net/tristan/result.jpg

It's easily solved by using a negative number as bumpmap value.


I use 3ds maxwell engine 1_2_2 and plugin 1_2_1
By GM5
#45619
I have had the same problem using 1.2.2a and the latest 3dsmax plugin. I have resorted to inverting the bumpmaps in Photoshop... :(

-Greg
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