- Tue Jul 12, 2005 5:33 am
#45174
Heres a room i started the other day. This rendered for 24 hours and was still pretty noisy. I took it through neat image to get rid of some of the noise. I think i might take out the glass at the far end of the hall and comp it in later like i was going to do for the sunroof glass. I used a sky dome, with 3.0 intensity and all the lights on the walls are emitters. I think i put way too much blur on the floor...the reflection should be sharper. Any tips or comments would be great.

