By the way, how do you perform the HDR to MXI conversion? And what about this:
With Maxwell you have to model your scene, including lights and distance of the lights in real-life dimensions, or light will diminish too fast and/or shadows will be incorrect if the scene scale differs.
But with MXI lighting and reflections how are the light and reflections analyzed from an infinitely distant environment? Or do you have to create your own hemipshere around the scene, with correct dimensions?
In maxwell veiwer. File/load hdr. play with your settings until happy with the image. then hit save mxi and done.
then load it imto your scene through an emitter.
I create my own hemishere around the scene. I dont think you can set it as environment but i could be wrong.
One question though: I havn't played with dice for a long time now, but arent' the oposing pips supposed to add up to seven (ie six oposite one, five oposite two, etc.)???
"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
Yes, they're supposed to, michaelpogue. And real dice is to be flat instead of having these holes in place of dots, in order not (statistically) to have a difference of weight on each face.
Good simple rendering, by the way, but such a shame that on that kind of very simple image you didn't took the time to check these "big" mistakes
hehe yah I had no idea that that was the case for the numbering (no dice in my house) but I have seen dice with divots in fact I don't think I have ever seen dice without divots for the numbering.
Actually, all the dice I've seen have had the little divots - never actually considered that this would effect the weighting. So statistically speaking, you'd end up with more rolls of six, five, and four..... Hmm... Time to head to Vegas!
"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
Thanks for the HDR to MXI info, Val2. It would of course be much more convenient if the HDR to MXI conversion would be performed on the fly. In other words: make the MXI texture load HDR files and perform an optional automatic or manual conversion to MXI.