- Fri Jul 08, 2005 9:43 pm
#44291
it's maxwells version of hdr images, which is used through the emitter shader to illuminate the scene as hdri's can be used in other renderers.
The mxi viewer found in your maxwell root directory can be used to load and convert images ( including hdri's ) to mxi textures for use with the emitter shader.
Encase your scene in a dome, invert normals to face inwards and apply the emitter shader ( with mxi texture loaded ). add a uv map to the object and set the mxi texture to env' spherical. Move the spherical gizmo for the object uv mapping down so the centres align.
this should get you started with mxi environments.
3dsmax 2010 64bit
i7 920 3.5ghz OC
6gig DDR3
and a partridge....