- Fri Jul 08, 2005 8:39 pm
#44264
I'm rendering a scene atm,
- res 1200x900
- Geometry:
Num Meshes: 337
Num Triangles: 4950580
Num Vertexes: 2488263
Num Normals: 2494757
- lots of light emitters through sss materials
Voxelization took ages and it's now rednering and has been for 2hrs.
It's still on sampling lvl 0 and my pc is using 1gig physical and 1.28gig swap ram.
When calculating sampling the ram is ~ 1gig physical + 1.28gig swap and cpu fluctuates from ~4% to ~10%.
When updating the scene to the next sub lvl ( which is currently in increments of 0.000000...) of sampling the memory goes upto 1.32 gig swap and ~25% cpu.
- My question is why doesn't maxwell use more cpu when calculating the sampling ?
It seems to me it's not using my system as efficiently as it could or should.
System
2 x xeon 2gig
1gig rd ram
3gig paging set
please help.
- res 1200x900
- Geometry:
Num Meshes: 337
Num Triangles: 4950580
Num Vertexes: 2488263
Num Normals: 2494757
- lots of light emitters through sss materials
Voxelization took ages and it's now rednering and has been for 2hrs.
It's still on sampling lvl 0 and my pc is using 1gig physical and 1.28gig swap ram.
When calculating sampling the ram is ~ 1gig physical + 1.28gig swap and cpu fluctuates from ~4% to ~10%.
When updating the scene to the next sub lvl ( which is currently in increments of 0.000000...) of sampling the memory goes upto 1.32 gig swap and ~25% cpu.
- My question is why doesn't maxwell use more cpu when calculating the sampling ?
It seems to me it's not using my system as efficiently as it could or should.
System
2 x xeon 2gig
1gig rd ram
3gig paging set
please help.
3dsmax 2010 64bit
i7 920 3.5ghz OC
6gig DDR3
and a partridge....
i7 920 3.5ghz OC
6gig DDR3
and a partridge....