- Sat Jun 25, 2005 6:05 pm
#39074
And this comes to my point ... SSS is in effect a way to turn any object into a form of dielectric... its like the gradient of reality (all intermediete conditions) between opeque and crown-glass. The "murkiness factor".
Yes, I am curous too. It seems to me that the scattering parameter (randomness of rays in the medium) should control the bluriness of the shadow. So for example with low scattering (0.2) and low absorption (0.2) we should see pretty much a transparent surface.What is also strange is how the blurryness remains the same for different settings, so obviously we need also a density setting
And this comes to my point ... SSS is in effect a way to turn any object into a form of dielectric... its like the gradient of reality (all intermediete conditions) between opeque and crown-glass. The "murkiness factor".
hmm, they are so close, I can't tell just by looking... I will check itThen if you look at the 0.8 abs one, the 0.2 sc one is darker, then gets brighter, brightest with 0.6 sc, then starts getting darker again.....
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