hello everybody!!!!here some updates and of course maps, environment etc etc , i really hope you like it..render time:2 hours for each render, sampling level reached: 14 approx updates
i would like to share it: environment used: material used
and of course wires of the model:
I see no border between the MXI sphere and the shadowed ground.
Or did you make the composite in a photosoftware? Or did you make a texture frontal projection transformation with an other application? In my renderman renderer I would know an esay way, but in Maxwell ... .
Rhino3D and more - 3D visualisation for designers and architects ... my gallery ... Freelance. ... www.simulacrum.de
Did you make your own texture maps for this object?(Photographs)
Micha: I think Mane used a technique called camera projection mapping.
You basically map the environment image to a dome, and a flat disc or plane ground, then put your object in this space and it will render out as part of the environment.
Micha: be patiente!! i agree with maxwell is so difficult but is it imposible??really no!!
Tyrone Marshall: really thanks for your words. All textures was made by myselves creating layers and mask in photoshop and then applying them in maxwell of course . About camara proyection mapping...maybe you´re right
micha: ajust mxi
do file jpg = mxi, put jpg in difuse material, ajust render, when you have right, change material put emitter mxi in difuse material, now you have right ajust