- Sat Jul 02, 2005 9:19 am
#42068
Hello ,these two renders where made with professional HDRI from Dosch Design.
Well, first I think the Dynamic range is somehow lost during the transfer into MXI, in the 2 examples , I have oriented the camera facing north and south (also the decor , as I first thought even if I move or oriented the sphere dome, nothing changed)
well look at the first... the sun is facing the camera (almost contre-jour), so the wall facing the camera should be much darker. Now look at the second render, this yime , the sun is behind, so the wall should receive much more light, also as you can see spherical mapping in LW looks like open GL exactly (maybe an info for you NL Team) off course, rendering with the same HDRI gives much better results in LW..
Don t take me wrong, when checking, it looks like the place in this hdri where the sun appears is about one million times brighter than the sky, well it does not look like in Maxwell...
BTW, Tom said the same, that is : no difference between LDR and HDR images


Well, first I think the Dynamic range is somehow lost during the transfer into MXI, in the 2 examples , I have oriented the camera facing north and south (also the decor , as I first thought even if I move or oriented the sphere dome, nothing changed)
well look at the first... the sun is facing the camera (almost contre-jour), so the wall facing the camera should be much darker. Now look at the second render, this yime , the sun is behind, so the wall should receive much more light, also as you can see spherical mapping in LW looks like open GL exactly (maybe an info for you NL Team) off course, rendering with the same HDRI gives much better results in LW..
Don t take me wrong, when checking, it looks like the place in this hdri where the sun appears is about one million times brighter than the sky, well it does not look like in Maxwell...
BTW, Tom said the same, that is : no difference between LDR and HDR images


sing with me.... la la la... la la la 
