- Fri Jul 01, 2005 10:26 am
#41586
I rendered the same scene at 3 scales: 100% (Real-world scale), 1000%, and 1/1000th scale.
Other than the DOF, I don't see any difference. Even though I'm using Sun+Sky, shouldn't the bounce light energies be different, given that the reflected rays have much longer or shorter distances to travel?

I guess what I'm asking is: shouldn't the scale of this object be inherently obvious just by the different ways the light energies play on the surface, regardless of DOF effects? This scene was shot with identical lighting, and camera. Only the object's scale has been affected, which of course required moving the camera back or closer.
_Mike
Other than the DOF, I don't see any difference. Even though I'm using Sun+Sky, shouldn't the bounce light energies be different, given that the reflected rays have much longer or shorter distances to travel?

I guess what I'm asking is: shouldn't the scale of this object be inherently obvious just by the different ways the light energies play on the surface, regardless of DOF effects? This scene was shot with identical lighting, and camera. Only the object's scale has been affected, which of course required moving the camera back or closer.
_Mike