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By Mihai
#41050
So if I want to have an all-exclusive textures scene, I can render that through RM with no problem?

I have doubts about this distributed texture resource for two reasons:

-many of the textures I used are from collections which I have no right to distribute, even if I only use parts of them.

- I spend a lot of time on making different maps, then bump maps, glossy maps to go with those color maps. They are part of my assets as a professional, so I don't want to give those away.
By daros
#41058
I agree Mihai,
As i say materials with textures we receive from our clients are available only to this clients. Materials we create with our textures are available to all clients. We never used, even for our inside productions, a third party texture.
So no problems. I forgotten to say that exclusive materials have a cost that ranges between 50 and 200 euros.
You can't expect at moment all the flexibility of a 3DMax system and we don't want that. We want to give architects and designers a simple tool that allows them to obtain a much higher standard as they can reach with Max and Vray.
I work normally with studios with 10 to 100 architects all around in Europe all of them more or less Max and Vray users and i see what they obtain with their mid level 3D experience...
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By Mihai
#41125
There is also one other thing, if you could clear it up. Testrenderings. Usually you have to make quite a bit of tests to check if bump or gloss is ok, maybe pic another hdr sky and so on...I suppose I would have to do this on my machine? RM is just for final renders? OR I could use my credits as well for the test renderings?

If you could clarify on your website more what exactly is a "credit". What I mean is how do you decide when a user has spent 1 credit? I thought the most common renderfarm "credit" was based on amount of ghZ per hour or something like that.
By thomas lacroix
#41157
daros wrote:I agree Mihai,
As i say materials with textures we receive from our clients are available only to this clients. Materials we create with our textures are available to all clients. We never used, even for our inside productions, a third party texture.
So no problems. I forgotten to say that exclusive materials have a cost that ranges between 50 and 200 euros.
You can't expect at moment all the flexibility of a 3DMax system and we don't want that. We want to give architects and designers a simple tool that allows them to obtain a much higher standard as they can reach with Max and Vray.
I work normally with studios with 10 to 100 architects all around in Europe all of them more or less Max and Vray users and i see what they obtain with their mid level 3D experience...
yes but in the case of heavy scene with 30 to 60 differents tailored textures it could become quite expensive isn't it? except if you already have plenty textures that could match, maybe you should make a pdf of your available textures that any willing to be customer of yours could get all stuff in hand to approximate the final price without to much extra billing surprises...
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By Mihai
#41170
I think he ment the exclusive textures that they custom make for you, would cost you money, but the textures you supply yourself in your scene would not cost you extra. I hope that's correct :)
By daros
#41220
Hmmmm.... :lol:
hi Mihai, a test rendering is a one credit rendering ( 320.000 pixels). It is done in RemoteMatador in a few minutes. After you made your 5 or 10 test 1 credit renderings you do the final rendering with a higher aumont of credits.
Our cost per ghz/hour is about the half of normal renderfarm in US.

If a architect can obtain 90% of the wanted result in 1/10 of the time with 1/10 of the cost dosn't matter if the wood has 10% more or less glossiness.
Matador Remote has his own material catalogue internally with good quality previews so it's easy to undestand if it's the right material or not.

All shared textures are for free, all exclusive textures have a cost.
Most architectural studios haven't more has as few self made textures. So it's more interesting for them to have 200 new super fine tuned textures as to preserve his 3 selfmade textures. :)
Sharing is always better:)
They prefer that Rheinzink looks like Rheinzink and not that nobody else uses their texture :)
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By Mihai
#41225
Yes, ofcourse there are are more advantages than disadvantages to your system :) I also think it's nice that you leave the options open.

I think with Maxwell though you will have to think a bit more about how you define a credit. If it's just by amount of pixels, it's not so good because 9 sampling levels could be ok for one pic, while another needs 20. So in one case you can have a 320000 pixel render done in 10 minutes using all your processors, or you can have one done in 5 hours.

Are you saying this will cost the same?
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