- Thu Oct 13, 2022 1:00 pm
#401518
Using procedurals, one can obtain a fairly realistic simulation of water on a surface with three layers; a material that could be useful to render outdoor products... 1: The Angström effect darkens non-smooth humid and wet surfaces. 2: The relief of a surface gradually disappears under water. 3: A surface remains visible underneath the water if the latter is shallow and is no dirty suspension. 4: Wind can slightly disturb the water and thus the reflections. A problem is simulating tiny stones that might cover a surface, because they will protrude through the water and will be drier or only slightly wet, and not very reflective.