These are all good ideas, especially for those doing archvis exterior and interior renders. NL came out with Roombox a couple of years ago which appeared to be heading in the right direction. At the time I thought it might include libraries of drag and drop assets similar to Lumion/Twinmotion/Enscape etc. but the promo info didn't show any evidence of this.Matteo Villa wrote: ↑Mon Mar 29, 2021 1:42 pmFor who want to focus over the project and don’t waste time creating new shaders, having a huge and updated library would be nice.
After all they point out the huge shaders library as one of the main feature on the website too.
Huge yes, but not optimized.
1) Maxwell Render could learn from Lumion and Twinmotion, both with huge quality ready to use library.
( Shaders - objects/furniture - nature environments /grass/trees )
2) Maxwell studio have a section dedicated to Objects and Scene completely abandoned.
The Maxwell Render Team could start a collaboration with Evermotion to increase the library assets.
Or at last give the chance to users to add/integrate their own object/scene inside Maxwell already textured and ready to use. ( and keep them saved)
3) Maxwell Render team could create something similar to
Adobe Substance Designer directly integrated in Studio.
This tool is incredible useful, intuitive, easy.
Starting from a single shaders, just using some sliders you can create an incredible variety of new materials.
Maxwell would work well with something like that.
4) Give the community the possibility to upload their shaders would help many people.
I’ve over 12 GB of Maxwell shaders
( some very useful like a complete RAL section )
A voting system would help to maintain on the top the best shaders based upon customer reviews.
But the Devs Team intervention is needed right now.
Some shaders downloadable directly from Maxwell Server miss texture making them useless.
And I can write more for hours
The MXM Browser is in desperate need of a major redesign. It's pretty much unusable on a 4K display.Andreas Hopf wrote: ↑Mon Mar 29, 2021 11:25 amThe MXMs are available in the RESOURCES BROWSER https://nextlimitsupport.atlassian.net/ ... wser+Panel which you find as a tab at the bottom left of the screen.
1) Verify the source of a certain texture is virtually impossible.Andreas Hopf wrote: ↑Tue Mar 30, 2021 9:55 pmA problem with user uploads, even when quality checked, is that materials (at least in industrial or packaging design, often rely on high quality Arroway, Poliigon or other vendor's textures that cannot be distributed freely.
Developers can’t live with a Niche of customers.choo-chee wrote:I think that at this point in time Maxwell can't attract newer customers as many would prefer simple drag and drop and fast decent render like lumion. but us loyal customers that use maxwell for years, all we (or at least I) ask for is speed. damn, I don't need medium quality trees that move in the wind. maxwell is perfect for still images. I want it to produce those faster that's all. unless it will be more efficient, we'll continue to see users leaving maxwell for all sort of others. maxwell delivers the best quality we all agree. but unless it's faster the other engines catch up eventually and than it's the end for this engine.
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