Everything related to Maxwell Render and General Stuff that doesn't fit in other categories
By luis.hijarrubia
#400117
We have planned a 5.1.2 patch for September, but we are not going to release it. The main reason is that we updated to Cuda 11 in order to support RTX 3000 series. The thing is that Cuda 11 no longer supports Windows 7 and 8. So we have to make 2 windows versions of maxwell, one for Windows 7,8 with Cuda 10, and other one for Windows 10 with Cuda 11. We were not comfortable doing this with a patch, we prefer doing it on a proper version. And we need to work on portal to allow having more than one windows version.

So, we are skipping 5.1.2 and going ahead to 5.2, that will be out in 2 months. With 2 windows versions. We will be posting the features of 5.2 in this thread when we can show them working.
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By choo-chee
#400121
I find it hard to believe anyone is using maxwell with windows 7 or 8. hardly any users after the bad decision made with maxwell progress, can't seem to think of any pro user still on windows 7 with hardware that qualifies for maxwell. and it's not april's 1st.
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By Max
#400124
there is not really much sense into supporting anything older than windows 10, even microsoft itself stopped the support for it.
have no clue why you are wasting resources for that.
By luis.hijarrubia
#400127
Well. We probably will drop Windows 7,8 after Maxwell 5.2. But we know from support cases that we still need to support for the moment. But please, everybody update to Windows 10.
By luis.hijarrubia
#400135
This is really minor UI fix, but as we had a post complaining about it, that's how it looks on Maxwell 5.2:

- Editing an object or material name now has no borders over the text.

Image
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By T0M0
#400138
Is there any update regarding CPU engine ?

Some new features, optimization, speed increase for CPU engine ?

SPECULATION:
Would be possible to hard limit ray bounces in Maxwell (CPU engine) ?
Lets say, stop calculating every ray after 8 bounces.
I know it is against Maxwell philosophy and it would cause visual artifacts, but I would like to know if there would be speed increase
By luis.hijarrubia
#400143
T0M0 wrote:
Mon Sep 21, 2020 10:12 am
Is there any update regarding CPU engine ?

Some new features, optimization, speed increase for CPU engine ?

SPECULATION:
Would be possible to hard limit ray bounces in Maxwell (CPU engine) ?
Lets say, stop calculating every ray after 8 bounces.
I know it is against Maxwell philosophy and it would cause visual artifacts, but I would like to know if there would be speed increase
CPU will get some fixes on 5.2, regarding clipmaps + additives, that did not work well on some cases.

I don't think any speed improvement on CPU will be make on Maxwell 5.2. But we are internally talking about what to do next and doing something that leads to a faster CPU is one of the options.

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