- Fri Mar 27, 2020 10:18 pm #399524
I rendered this scene to SL20 but there's still a lot of noise. Any advise on how to get it cleaner would be much appreciated.
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I will look at that, thank you. I thought about adding the molding (skirting) but you won't see it in the final shot, which will be something like this:Mark Bell wrote: ↑Sat Mar 28, 2020 3:27 amYou've probably already thought of this, but change the whites further away from the 255 setting, may be 220 or 215, then adjust the camera exposure settings (ISO etc.) to compensate?
Check the camera and artificial light settings closely mimic that of an interior photo and real world values,
On a design point, are there any skirtings to the floor-wall junctions? ....and if the design allows, change to sheet vinyl with coved skirtings which would also lower the reflections from the glazed floor tiles?
Thank you!Mark Bell wrote: ↑Sun Mar 29, 2020 12:56 amMJCherry wrote "I will look at that, thank you. I thought about adding the molding (skirting) but you won't see it in the final shot, which will be something like this:"
okay makes sense now - no need for the skirting given the scene. Also check the overhead cupboard door alignment-
Fernando,Forum Moderator wrote: ↑Mon Mar 30, 2020 12:36 pmI would also lower the intensity of the shiny layer of the floor material. A too high reflective material keeps the rays bouncing and that means more noise. If the rays die soon, they generate less noise and most probably, it will be more realistic. The reality is less shiny and less saturated than we expect.
An image(6000x3600) was rendered 3 times,and maxw[…]
Thanks Luis, it's great to see progress with MW!