- Tue Feb 25, 2020 4:26 pm
#399400
Hello All!
I've reached a point where I have well over a thousand Maxwell materials on my system. These have been collected with little thought to how they would be used beyond any specific project and they simply reside in a folder on a networked drive. Inside that folder and (for most of them) subfolders that contain the actual MXM as well as the associated textures. Some of these are great, some not so much and some need to be remapped so that Maxwell knows where the textures are. In addition to the ones I've downloaded, I have an increasing amount of textures that I've created and I continue to make new ones in Substance.
My question is for folks who maintain a large texture library that they repeatedly go to when working on a project: How do you organize and catalog your textures for efficient use?
Right now I'm working on a limo interior and I need a leather material. I have several leathers that I downloaded from the Maxwell site along with maps I purchased to create hundreds more. Right now I go to the drive, and just keep opening folders until I find something I think I might like. I know Maxwell has the ability to maintain a material library but I'm not sure how to organize it and reference it when I keep the materials on a networked drive. I'm not even sure if this is the best method.
Any help would be appreciated.
I've reached a point where I have well over a thousand Maxwell materials on my system. These have been collected with little thought to how they would be used beyond any specific project and they simply reside in a folder on a networked drive. Inside that folder and (for most of them) subfolders that contain the actual MXM as well as the associated textures. Some of these are great, some not so much and some need to be remapped so that Maxwell knows where the textures are. In addition to the ones I've downloaded, I have an increasing amount of textures that I've created and I continue to make new ones in Substance.
My question is for folks who maintain a large texture library that they repeatedly go to when working on a project: How do you organize and catalog your textures for efficient use?
Right now I'm working on a limo interior and I need a leather material. I have several leathers that I downloaded from the Maxwell site along with maps I purchased to create hundreds more. Right now I go to the drive, and just keep opening folders until I find something I think I might like. I know Maxwell has the ability to maintain a material library but I'm not sure how to organize it and reference it when I keep the materials on a networked drive. I'm not even sure if this is the best method.
Any help would be appreciated.