- Tue Jul 17, 2018 11:39 am
#397348
I use Rebus Farm on a regular basis, but have tried others. I would say that costs are very similar between farms in general. Rebus makes importing the mxs file quite streamlined with their software, although there are often issues with conflicting file names and mismatched file sizes, which can add to the time it takes to send out the render... On the other hand, most issues are picked up before spending any money rendering, or trying to render out.
I have to say that with all the farms I have used, their tech support has been fantastic and quick to respond to any issues, in some cases offering full refunds for jobs gone wrong. I've been very impressed in that regard.
As I use UE4 for any animation/real-time work, I only render out still images, usually 4500x3000 pixel interiors. I find that SL16-18 gets me what I need, although not always. At this resolution, it costs me anything between 50-75 euros. An exterior image at the same res usually comes in at 20-25 euros rendered to SL14. I spend a lot of time optimising my scenes and materials to minimise noise, without sacrificing quality, although I have been using more and more 8K textures of late.
The main area where the cost estimators are out is in determining the time the Maxwell job takes to send to the network, voxelisation and prep of materials and mxs refs etc. I usually add on an extra 5-10 euros for this, although for heavy scenes with lots of large textures, this could be more like 15-20 euros extra to get to the desired SL.
Maybe a more certain way to ascertain this would be to do a test render with a typical scene set at a low resolution and send it to the farm to render at SL1, whilst taking note of how long it is before starting to render locally? That way you would get a fairly good idea of how much extra you should allow for.