Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
By luis.hijarrubia
#393896
dk2079 wrote:
luis.hijarrubia wrote:Just to clarify, reflection and refraction are supported on gpu. Only reflection and refraction passes are not.
but there seems to be an obvious problem with self reflection on the gold dragon, or?

could you explain what we are observing?

Image
Well, not fixed, but FerTella have pointed the problem. This only happens if you only have z-clip activated on camera. Is one of the strangest bugs I've seen, as camera options should not affect reflections.
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By seghier
#393904
luis.hijarrubia wrote:
dk2079 wrote:
luis.hijarrubia wrote:Just to clarify, reflection and refraction are supported on gpu. Only reflection and refraction passes are not.
but there seems to be an obvious problem with self reflection on the gold dragon, or?

could you explain what we are observing?
Well, not fixed, but FerTella have pointed the problem. This only happens if you only have z-clip activated on camera. Is one of the strangest bugs I've seen, as camera options should not affect reflections.
Nice point from FTella but the activation of the z-clip is not exactly the problem; it is the low range
when we use cpu we see black cut areas but with gpu give other result maybe transparent areas with inside shadow

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CPU low range : 0.38
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GPU low range : 0.38
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