Next Limit office, from last week:
You chose an ironic target for this statement -- dmeyer has probably forgotten more than most here have ever known, when it comes to such questions.burnin wrote:Learn about the profession and expertise, please. Get acquainted with what you don't know & then try to make a meaningful post.
Respect...JDHill wrote:You chose an ironic target for this statement -- dmeyer has probably forgotten more than most here have ever known, when it comes to such questions.
Regardless, his statements about "ancient GPU technology" are inaccurate, and myopic.JDHill wrote:You chose an ironic target for this statement -- dmeyer has probably forgotten more than most here have ever known, when it comes to such questions.burnin wrote:Learn about the profession and expertise, please. Get acquainted with what you don't know & then try to make a meaningful post.
It's tempting to second-guess choices after the fact, but R&D was begun at some discrete point in time, on a project the ultimate feasibility of which was unknown, and with tools being in a given state at that time. Apparently, nvidia was judged the best choice, with the question perhaps then becoming whether it made sense to add/switch technologies midstream. But, unless "made sense" equates to "would have accelerated productivity", then to suggest switching is to suggest delaying release, for the sole purpose of supporting opencl. My own decision would have been: full steam ahead on nvidia, release, and then look at refactoring with the benefit of hindsight, and improvements made in the interim, while porting to opencl.jwiede wrote:Honestly, why NextLimit thought it was a good idea to tie themselves to the proprietary interface owned by a company who themselves are direct competitors of NextLimit in the render engine market is beyond me.
Sadly, this lack of a response demonstrates a mori[…]