- Sat Jul 16, 2016 11:25 am
#391685
Question for the experts: How to simulate angle-dependent opacity of semi-transparent fabric?
I'm trying to find an approach for realistic curtains made out of mid-heavy fabric. Such a material is of course trivial as long as it will only ever be viewed in fairly steep angles. But how do I get the opacity of the material to diminish in a realistic fashion for shallower viewing angles? Some examples as illustration:
https://www.creationbaumann.com/portal/ ... ild_02.jpg
https://carnegie.scdn4.secure.raxcdn.co ... _1_WEB.jpg
http://g04.a.alicdn.com/kf/HTB1Nw0pHVXX ... urtain.jpg
In the past, when still working with biased renderers, I would simply use a falloff map to blend the opacity map to white. Maxwell, unfortunately, doesn’t provide such an option. Is there another way to achieve this effect (other than in post)?
Using displacement to give the fibers thickness is *theoretically* possible, but would surely be prohibitively expensive. I have also experimented with solid geometry and while this already gave much more convincing results, this approach has a couple of drawbacks (slower SSS, potential for Moiré patterns, etc.) and completely breaks down when the viewing angle get too shallow. A purely material-based approach would definitely be preferable. Is there one?
Any help appreciated!
I'm trying to find an approach for realistic curtains made out of mid-heavy fabric. Such a material is of course trivial as long as it will only ever be viewed in fairly steep angles. But how do I get the opacity of the material to diminish in a realistic fashion for shallower viewing angles? Some examples as illustration:
https://www.creationbaumann.com/portal/ ... ild_02.jpg
https://carnegie.scdn4.secure.raxcdn.co ... _1_WEB.jpg
http://g04.a.alicdn.com/kf/HTB1Nw0pHVXX ... urtain.jpg
In the past, when still working with biased renderers, I would simply use a falloff map to blend the opacity map to white. Maxwell, unfortunately, doesn’t provide such an option. Is there another way to achieve this effect (other than in post)?
Using displacement to give the fibers thickness is *theoretically* possible, but would surely be prohibitively expensive. I have also experimented with solid geometry and while this already gave much more convincing results, this approach has a couple of drawbacks (slower SSS, potential for Moiré patterns, etc.) and completely breaks down when the viewing angle get too shallow. A purely material-based approach would definitely be preferable. Is there one?
Any help appreciated!