Also, there are a whole gammut of other light 'issues' that lenses produce. We are used to reality being shown with such flaws in film, television and to a certain extent through our own eyes.
If we could see the world as the Maxwell camera does everything would appear perfect in these renders, however since the maxwell camera is bieng designed to emulate our real world and somewhat imperfect method of image capture, it also needs to simulate the light problems that real cameras produce.
- Light glows and blooms
- hilight/ reflection bloom
- spectral issues (rainbow like reflections)
- distortion (chromatic, barrel, etc.)
I'm sure NL has considered these issues, and frankly I think they would be remiss in not doing so. However, most of these effects can be simulated quite accurately in post. I've done it plenty. Since 90% of these optical effects are generated by the camera lense or the film technology they can be just as easily produced in post... but some, like glows caused by ice crystals or water vapour in the air are impossible to accurately add in post production... these are the ones I would hope NL would consider adding by time the final version of Maxwell arrives.
Any comments from the NL peanut gallery?


