- Mon Feb 01, 2016 9:48 pm
#390078
Many of the scenes I create contain a lot of empty pixels. I've found that rendering to a base SL of 7, then extra sampling based on Alpha to SL15 can reduce my render time tremendously. In the scene I'm currently working on, it takes 10 minutes to get to SL15 this way, versus nearly 2 hours rendering straight to SL15.
I'm curious why this isn't just a permanent built-in optimization. I have yet to find a scenario where it hurts to do it this way. Having it built-in would also allow me to still use the custom-alpha-based extra sampling if I need to, without a submitting a separate pass to the render queue.
Maybe this should be a wish-list item?
I'm curious why this isn't just a permanent built-in optimization. I have yet to find a scenario where it hurts to do it this way. Having it built-in would also allow me to still use the custom-alpha-based extra sampling if I need to, without a submitting a separate pass to the render queue.
Maybe this should be a wish-list item?