Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
User avatar
By ababak
#388393
It seems that the blade length is somehow limited. I needed extremely short blades and I've discovered that no matter what I enter into blade length, the actual rendered length does not become shorter than 1 mm. Is it a bug or a feature?
User avatar
By ababak
#388397
Thank you. Nice tip. Although this doesn't allow to make it bend. At least I am not able to achieve this.

And that still looks like a bug to me.

Update: No, cutoff doesn't work for me. Blade length is still not shorter than 1 mm.

Update2: Cutoff works for Curve and Flat but not for Cylinder I was using.
User avatar
By Miguel
#388659
Hi,

cutoff maps are not implemented in cylinder primitive yet, and i'm afraid there's no other workaround than using a length map. I'm working on this now.

Sorry for the annoyance.
Cheerios.
Miguel.
User avatar
By ababak
#388660
Maybe there is a workaround that allows to bend flat blades that are cut off to be shorter than 1 mm? I was not able to achieve this unfortunately.

I believe a Global Scale option in the grass node could help a lot))
User avatar
By ababak
#388686
Eric, hair needs too many guides for this, that's not the best setup I think.

This time I used a texture and some retouching to achieve the desired result as there was no need in a close-up. Another option is to use several nodes of maxwell scatter with different shapes as Fernando from the NextLimit suggested.

I've just come up with another idea: to scale the object up, apply Maxwell Grass and export as mxs. Then import to the real scale scene and scale it down. I'll have to test if it works that way.
User avatar
By ababak
#388713
Hi Seghier,

I wanted to make some fluff on the peach surface, something like here: http://pngimg.com/download/4860

The scene is in real scale and so the small fluff fibers are to be much smaller than 1 mm. So there's no point in scaling down the object. As I wrote above, I'll try to scale the peach up and separate in to its own mxs which will then be imported and scaled down to revert to real scale.
User avatar
By seghier
#388714
ok thanks :)
you don't need use cylinder ; this is very small shapes and you can get what you want
don't scale the object ; try something like 'shell in 3dsmax' or 'surface offset in rhino' than apply grass and hide it
that allow you to use bend tool and control the blade length ; and create maps for : density , bend , length , initial angle , cuttoff
User avatar
By ababak
#388718
I did a test with referencing an mxs and unfortunately the grass settings do not honour the referenced object scale. So I saved a peach model scaled 100 times up as an mxs file and set up the grass. When importing a Maxwell reference object and scaling it down 100 times I get a correctly scaled model but with giant grass blades. :(
User avatar
By ababak
#388719
seghier wrote:don't scale the object ; try something like 'shell in 3dsmax' or 'surface offset in rhino' than apply grass and hide it
that allow you to use bend tool and control the blade length ; and create maps for : density , bend , length , initial angle , cuttoff
Do you mean to hide the root of the grass inside the model so that only the tip appears above the surface?

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