User avatar
By stir
#388222
Hey i am wondering if it possible to get the forest pack objects as an custom alpha?

I have tried making a new custom alpha, named it "Forest" under the rendersettings -> Channels,
then right clicked the forest object and did object properties -> Maxwell -> Enabled "Forest" channel

Sadly this ain't working, empty channel when rendering.

I have not tried doing it trough materials yet. but anyways. would be much easier to do this by object then material.
Ill be back with the new test later.


Cheers
-Mats
User avatar
By stir
#388223
OK so after testing it seems like creating custom channel based on material that is assigned to the Forest pack models will generate correct custom alphas.
So that's a workaround.

Just boring to go trough all the different materials and assigning the channels hehe.

-Mats

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