
I'm sorry but I still don't understand what you mean...This glass bottle for example, needs a proper wall thickness to render refractions properly, just as the regular bottle would have a wall thickness of say 2-3mm. In this way, any bubbles you may have on the outside of it will surely have a small enough diameter so that they can't touch any liquid inside the bottle. Do you see what I mean?seghier wrote: some glasses are thin ; what i mean if i don't modeled drops and used a sphere object in studio the scattered spheres will intersect with glass and liquid at the first time
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