- Thu Aug 27, 2015 10:48 am
#387862
Maxwell Scatter is killing too many instances when it removes overlapping. I've spotted this on the teapots video but thought that it was some weird setup.
So I've created a simple scene and I see the problem exists. I've highlighted most of the instances that could obviously stay alive. There are also some instances that still could live but are a bit close to others (I don't know the threshold so I didn't select them).
I wish there was an option that tries to fit all the instances by changing rotation, scale and positions. Even if it takes too long, I'd better wait because the result is invaluable. Also it would be great to have a list of objects to choose randomly or (maybe better) to have several scatter nodes to communicate with each other to prevent overlapping.

So I've created a simple scene and I see the problem exists. I've highlighted most of the instances that could obviously stay alive. There are also some instances that still could live but are a bit close to others (I don't know the threshold so I didn't select them).
I wish there was an option that tries to fit all the instances by changing rotation, scale and positions. Even if it takes too long, I'd better wait because the result is invaluable. Also it would be great to have a list of objects to choose randomly or (maybe better) to have several scatter nodes to communicate with each other to prevent overlapping.






- By Andreas Hopf