- Tue Apr 28, 2015 4:22 pm
#386584
Hi,
Will it be possible in a future version of the plugin to either have procedurals in the embedded material editor within Sketchup, or, as I have now, to show up in a referenced MXI file? At the moment my material is just a plain colour, although renders correctly. At present however, there seems no way to adjust the texture mapping, or scale within Sketchup, only in the Maxwell material editor. I presume this is because procedurals are generated at render time as the sea and grass extensions?
Also, it appears that the copy texture to SketchUp material function only uses the texture in the bump map slot. For some materials this is fine as I have used the diffuse map with saturation reduced to 0. However, many of my textures have dedicated bump maps and therefore it would be nice if the diffuse texture was used instead. Is there any way around this without having to change my existing MXI materials?
Thanks.
Will it be possible in a future version of the plugin to either have procedurals in the embedded material editor within Sketchup, or, as I have now, to show up in a referenced MXI file? At the moment my material is just a plain colour, although renders correctly. At present however, there seems no way to adjust the texture mapping, or scale within Sketchup, only in the Maxwell material editor. I presume this is because procedurals are generated at render time as the sea and grass extensions?
Also, it appears that the copy texture to SketchUp material function only uses the texture in the bump map slot. For some materials this is fine as I have used the diffuse map with saturation reduced to 0. However, many of my textures have dedicated bump maps and therefore it would be nice if the diffuse texture was used instead. Is there any way around this without having to change my existing MXI materials?
Thanks.