- Wed Apr 08, 2015 5:10 pm
#386280
I assume, if I hide object using parameters Hidden from (Camera, Reflection/Refraction, GI)
it should look same, as the object is hidden in usual way in Scene Tree (or using vacuum material).
I made simple test scene, but with mentioned method Maxwell renders different result.
Scene is lit only by HDR map.
[Maxwell Render 3.1.10 (final, not beta), Windows 7 x64]
SCENE SETUP

PLANE HIDDEN IN SCENE TREE (OUTLINER) - correct

PLANE HIDDEN USING VACUUM MATERIAL - correct
R0 R90 = 0 0 0
TRANSMITTANCE = 255 255 255
ATTENUATION = 1nm
Nd = 1

PLANE HIDDEN FROM CAMERA, REFLECTION/REFRACTION AND GI

I also noticed that if object with opacity map intersect another object with SSS material, Maxwell won't render it correctly.


Could someone confirm it ? Thank you :)
it should look same, as the object is hidden in usual way in Scene Tree (or using vacuum material).
I made simple test scene, but with mentioned method Maxwell renders different result.
Scene is lit only by HDR map.
[Maxwell Render 3.1.10 (final, not beta), Windows 7 x64]
SCENE SETUP

PLANE HIDDEN IN SCENE TREE (OUTLINER) - correct

PLANE HIDDEN USING VACUUM MATERIAL - correct
R0 R90 = 0 0 0
TRANSMITTANCE = 255 255 255
ATTENUATION = 1nm
Nd = 1

PLANE HIDDEN FROM CAMERA, REFLECTION/REFRACTION AND GI

I also noticed that if object with opacity map intersect another object with SSS material, Maxwell won't render it correctly.


Could someone confirm it ? Thank you :)
Last edited by T0M0 on Mon Jul 20, 2015 12:02 pm, edited 2 times in total.



- By Andreas Hopf