- Thu Apr 09, 2015 8:09 pm
#386302
I would hope they are rushing to push out their GPU rendering solution even if it's just for fire previews. GPU hardware is to a point now where VRAM amounts are commonly large enough to squash next limit's past criticisms of the VRAM in GPU rendering.
I've been using a GPU renderer for most of my projects lately and GPU rendering has been an absolute joy to work with. I'm a freelancer so one of the biggest benefits of GPU rendering for me is how cost effective the hardware is. I have 2x 780 6gb cards in my machine and it renders faster than my 6x 2600k cpu render farm in Maxwell. GPU sockets mostly stay the same, so in a year or two I can replace these two cards within a matter of minutes for $1,200 compared to building all new render farm for for $6,000+ and days upon days of building and troubleshooting.
For some situations GPU rendering isn't the best solutions (example: if i'm rendering an 8500px render, i'm somewhat limited in the amount of render layers I can use due to VRAM limitations) but overall I prefer it.
Working in GPU rendering, my render quality has improved dramatically due to the improved speed letting me test and iterate much faster. I hope Next Limit listens to the customers and feels the pressure to add this before it gets too late.