- Sat Mar 07, 2015 3:36 pm
#385771
Hi!
I´ve imported a terrain object into MS with corresponding maps at 4096x4096 resolution and tried different subdivision settings for the disp map, from 10, 100, 200 subdivisions. Even tried "Adaptive" setting after reading the documentation, which forced me to abort the render as MR was still calculating the scene after 3 hours, had not even got to voxelization stage! So "Adaptive" setting is ruled out as an option, takes too much time, but if that setting -"locks the subdivision value to the given texture detail (at half pixel accuracy)"- at what subdivision level would that be, and how do you calculate the value at whole pixel accuracy? Only want to know how to get the most detail out of the maps without wasting time on MR calculating "infinity"!?
Bo
I´ve imported a terrain object into MS with corresponding maps at 4096x4096 resolution and tried different subdivision settings for the disp map, from 10, 100, 200 subdivisions. Even tried "Adaptive" setting after reading the documentation, which forced me to abort the render as MR was still calculating the scene after 3 hours, had not even got to voxelization stage! So "Adaptive" setting is ruled out as an option, takes too much time, but if that setting -"locks the subdivision value to the given texture detail (at half pixel accuracy)"- at what subdivision level would that be, and how do you calculate the value at whole pixel accuracy? Only want to know how to get the most detail out of the maps without wasting time on MR calculating "infinity"!?
Bo

- By Mark Bell