-  Mon Mar 02, 2015 8:56 pm
					 #385673
						        
										
										
					
					
							Hi,
I'm using the Solidworks Maxwell plugin to transfer SW models to 3ds max. I export an MXS from SW and import them in 3ds Max. This works very well but when I convert the editable mesh to an editable poly the normals of the model get messed up. The reason I want to do this is because Max is very unstable when I use Modifiers on the Editable Mesh. When I put an UVW map on the object max sometimes crashes instantly and other times this happens when I edit the map. When re-opening the file after a crash max often crashes on opening.
This is very annoying! So the question is, is it possible to import the models as editable poly's? Because with those I don't have these problems.
Thanks!
					
										
					  															  										 
					 
					 
					  					                I'm using the Solidworks Maxwell plugin to transfer SW models to 3ds max. I export an MXS from SW and import them in 3ds Max. This works very well but when I convert the editable mesh to an editable poly the normals of the model get messed up. The reason I want to do this is because Max is very unstable when I use Modifiers on the Editable Mesh. When I put an UVW map on the object max sometimes crashes instantly and other times this happens when I edit the map. When re-opening the file after a crash max often crashes on opening.
This is very annoying! So the question is, is it possible to import the models as editable poly's? Because with those I don't have these problems.
Thanks!






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