All posts relating to Maxwell Render 1.x
By Jeff Tamagini
#38234
Here is my latest WIP for a Office i am doing. Doing it in Mental Ray and Maxwell and even with all the grain this is still better. I cant wait for the patch I am hoping that it will be for our regular Friday = stay in all weekend update. 10hrs 16 samples there is a ton of glass in here, which is I believe contributing to all the noise at 16 samples.

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By Intuition
#38249
COOL.

I like how the shadows are falling off at 90 degrees.

Update it soon. :D
By Jeff Tamagini
#38539
Here is an update with the patch on. I am scratching my head however all the settings are the same from 1.2 to 1.2.1 15 samples i let this one go an extra 2 hours for a total of 12 and it is a lot darker than the first beta try. Anyone else find this the case :?: :?: :?:

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By vicente2702
#38569
Are you using sky light? Try to render without it, just emitters, to see if the noise disappear a little. Glass works better with emitters than with sky (in my opinion).

Falow!
By Jeff Tamagini
#41064
Here is an Update of my Office Project. I am still a little shocked at the noise that is still in there, anyone know if in the next patch or in a patch soon the dielectrics will be improved so that it wont leave so much noise in the image? There is a Ton of glass in here. 24 hours 20 samples reached on only an 800x600 image

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After a little neat image and very minor photoshop

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By Mihai
#41067
Try to render it at really high rez, say 2000x2000, then as the render progresses, zoom it down to 50% in the render view and compare to your 20 hour render. I think in this case you will find it is more efficient to render at high rez and scale the image down. That will take care of a lot of the noise.
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By Jun In Gi
#41143
wow...i like it.

can you explain your light setting and poly you used as ceilling light?

how much intensity of ceilling light ?

thanks
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By jomaga
#41153
As Mihai & Oscar said in another post, try to decrease your white reflectance (If you have it over 240), and perhaps your noise will decrease.

Think about common (measured) reflectances in real world:

White (very white) glossy paper : Reflectance 88% --> 224
White mate paint : Reflectance 81% --> 206

You should´nt rise this 224 reflectance, very few materials have higher reflectances in real world.
Rflectances avobe this number increase rendering time and produce results far from reality
By Jeff Tamagini
#41268
Mihai: I will try a real high res one

Jun: I took a standard ERCO light stripped it of its light source and applied an emitter to the lens It has a custom setting so that i can get the light color of a halogen light with a 150W setting Then I also have a large plane outside the building with a 5000W D65 emitter applied to it.

jomaga can you link the thread I can't find it
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By aitraaz
#41359
Good Lord roxx cheers :D
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