- Wed Jan 14, 2015 5:13 pm
#384823
Yesterday, I was very pleased when I saw Improved performance in scenes with a lot of grass and/or hair in release notes for new beta 3.0.99.6
I did a quick test with one of my complex scenes (1.6 milion hair blades, multiple lights sources, displacements, SSS,...) and I was very surprised about result.
But today I decided to make in-depth test, focusing on how dramatically it was improved and I must say it is freakin awesome improvement !
It was very simple scene:
- one plane scaled to 2x2
- added Grass modifier
- all three types were tested Flat, Curve, Cylinder
- Points per Blade was changed to 15
- Density to 100 000 blades/m2 [total count was 400 000]
- length to 18 cm
- rest of settings weren't changed
- V1 is lit by default Sky + Sun setup
- V2 is lit by single emitter from left side
- every scene was rendered at 1200x900px SL12
I used Pin Hole Camera and simple material (only one bsdf with roughness 97) to be sure that depth of field or material have minimal effect in final result.
Both scenes were rendered on:
- 2x Xeon E5 2680v2 (40 cores total)
- Asus Z9PE-D8 WS
- 32GB RAM
TEST SCENE V1

TEST SCENE V2

RESULTS

NOTE:
only "downside" of this improvement is memory consumption which is increased now about 50%. In 3.0.99.5 scene V1 took about 2,2GB, in 3.0.99.6 took about 3.3GB during the rendering process.
Anyway as you can see, or try it on your own, it is really nice improvement
Thank you NextLimit and MaxwellRender team for providing another great early access build
We are looking forward on 3.1 release ! Woah!
I did a quick test with one of my complex scenes (1.6 milion hair blades, multiple lights sources, displacements, SSS,...) and I was very surprised about result.
But today I decided to make in-depth test, focusing on how dramatically it was improved and I must say it is freakin awesome improvement !
It was very simple scene:
- one plane scaled to 2x2
- added Grass modifier
- all three types were tested Flat, Curve, Cylinder
- Points per Blade was changed to 15
- Density to 100 000 blades/m2 [total count was 400 000]
- length to 18 cm
- rest of settings weren't changed
- V1 is lit by default Sky + Sun setup
- V2 is lit by single emitter from left side
- every scene was rendered at 1200x900px SL12
I used Pin Hole Camera and simple material (only one bsdf with roughness 97) to be sure that depth of field or material have minimal effect in final result.
Both scenes were rendered on:
- 2x Xeon E5 2680v2 (40 cores total)
- Asus Z9PE-D8 WS
- 32GB RAM
TEST SCENE V1

TEST SCENE V2

RESULTS

NOTE:
only "downside" of this improvement is memory consumption which is increased now about 50%. In 3.0.99.5 scene V1 took about 2,2GB, in 3.0.99.6 took about 3.3GB during the rendering process.
Anyway as you can see, or try it on your own, it is really nice improvement
Thank you NextLimit and MaxwellRender team for providing another great early access build



- By Andreas Hopf