Hi gianca, answering inline
gianca wrote:I was able to make the manager and monitor work by running the manager from my render computer: could not make it run on my main workstation.
The render node runs fine on my workstation. I can open the monitor on workstation, but I cannot start new jobs with it.
I may have some port issues: changing port # in the manager did not help, neither disabling my antivirus which is karpersky and runs on both machines.
I guess that overzealous antivirus software will block sometimes the ports. Perhaps it will be easier better to configure or open them ports if all where in a known interval (i.e 8100-8120) or something like that instead of having 8888 for the web and 15051 etc for the communications between nodes and the job manager ... this is a change that i'll add to the queue.
gianca wrote:
Note:
The tp_network requires the mxs to be on the shared folder: cannot navigate anywhere else than inside the shared folder.
I assume this is just a temporary limitation, right?
Not a a biggie as long as we are not forced into this for the final release: just tested a simple scene with textures in different locations and that works just fine, so this is just a requirement for the mxs file to be rendered.
In the future the requirement of a shared folder between rendernodes and manager will be removed, or kept as an option. IMHO it is always more efficient and reliable to use NFS/SMB to move files around in a network than doing it by oneself, but as the old network system did move files around by itself i guess that it is a feature worth replicating
'Fishing' somehow the dependencies around and sending them to the manager (or perhaps copying them to the shared folder in a place where the rendernode will find them) is also something that needs to be done also on this tp_network, as having to copy all the dependencies to the share is cumbersome.
FYI when I start the tp_network.exe application I only get the manager and the render node button, not the monitor.
The documentation is a bit ahead of time

Future betas will have it in place, along with some changes on messages, menus, etc.
Again, thank you gianca for reporting back. It is very useful