Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
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By seghier
#384211
the spot light have very useful parameters
and playing with map; blur and sphere size give different types of lights.
i made some tests with different cone angle and fallOff angle.
here the different fallOff types : from linear to cubic / blur=1 / no map

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here test of the spot with blur 600 / no map / cone - fallOff angle = 5 / sphere scale = 0.1

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here test of the spot with blur 600 / no map / cone - fallOff angle = 5 / sphere scale = 0.3

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test of the spot with blur 600 / procedural circle map

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Spot light with image map / blur = 1

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Spot light with image map / blur = 600

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User avatar
By mgroeteke
#384349
thanks for your interesting tests! seems it is on pair in terms of noise after same SL...
i wonder what happens if we have lots of them in a scene, like 30 or 40 in a typical shopping mall interior scene ;-)

maybe i will have time in the next weeks to test this.

cheers

markus

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