eric nixon wrote:Could you outline the workflow, I just tried quickly to use it but got nothing.. my setup is c4d r13.061 and tfd 1160.
There's really not much to it, you just put a Maxwell Volumetric tag on your TFD Container. If that's not working, I suppose it could come down to the TFD version; I am coding & testing against v1.0 1369.
Aniki wrote:I get crashes in the latest Maxwell beta, when trying to render TFD without the respective channels active. Would rather want a warning message.
At this point in time, I still don't know enough about what might or might not cause problems, so I can neither avoid them, nor offer warning messages (such problems will usually reside outside the plugin itself).
Aniki wrote:Scrubbing the timeline while Fire is active doesn't update the Container yet.
If you mean that you want the volumetric to update in FIRE when the timeline is scrubbed, I doubt that will ever be the case, since it can be quite a large amount of data that needs to transferred.
Aniki wrote:Is Coloring supported already? Or are emissive volumetrics not supported by Maxwell yet?
The answer is no, on both of these questions. Colors will be supported, if I understand correctly, by multiplying voxel color with texture (or textures?) in the material. At this point, about all that works is material color, and some default UVs, since there are problems in the volumetric extension with the voxel UV arrays.
Aniki wrote:Will you add emission based on the TFD shaders as well?
If this were supported in the engine, I assume it would be done via emitter materials, using a mechanism similar to what is mentioned above for colors.