By dvsone1440
#380537
I have had a new issue crop up in V3 that I never had before re: Google site topography. Almost all my models begin with a Google site image import using the tool within Sketchup. Always worked seamlesssly with Maxwell until I switched to the new version. Now every model since I have had this issue. The image gets distorted rotated and de-saturated.

What I have recently discovered is that it works fine in fire within skp but is not working in Render? I thought maybe it had to do with the render engine I choose so I did tests in each... but doesn't matter which engine I choose.. its always messed up in render and always fine in Fire regardless of draft or production in either.
By JDHill
#380538
The only conclusion I can draw is that the renderer is finding a different image than expected at the location where you are rendering it. Note that in the two output images labeled _Render_, the problem with the background is not that it is distorted, rotated or washed out; rather it depicts entirely different imagery than any texture contained in the SKP (e.g. look at the building, and the traffic intersection).
#380539
Right... it is a completely different image, I had not noticed that. Crazy.

But if you look in the textures folder created when I did the pack and go... the textures all look correct? I remade that model twice wondering so I know there was not an old image in it that confused it.

I am going to go back and look at old models to see if they have that same texture. I can not imagine where it is coming from if it is not in the model which is creating the pack and go?
#380541
Hah.. great suggestion. That is where it is coming from.... However I can not figure out why? At least now I can figure a workaround, but am curious why it would be pulling from this rather than the one in the pack and go texture folder?

C:\Users\dsmythe\Documents\Maxwell\SketchUp\temp\thumbs\Google Earth Snapshot1.jpg
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