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By eric nixon
#379164
Haha Brian and Nico, thanks, yes the colour scheme was copied from a photo of a Gt40! (which is where the number 40 comes from)

I have changed the hue now - more a cornflower blue with a red-orange. But some render issues with MW3.0 additive bright blue paint generating noise in recesses, so I will wait for 3.1 or whatever and revisit the carpaint settings.

Here is another shot of the GTR with the old CP that seems popular :)

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Here is the fourth 'gt class' car, and last prop for now, maserati, metal flake (normal noise);

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Colour scheme is based on a toy car I had once (a darda car gt porsche I think..) Hoping this will look cool with motion-blur, it renders really fast without MB, just 15mins - sl15. Also the base mesh for this model is low-poly quads, so its very suitable geo for animated crushing/crashes.
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By eric nixon
#379368
Now the db9 with motion-blur, and new artwork by 'bicicleta-sem-freio'

This model originally came from a game! which was a bad choice because it took a lot of vertex pushing to get a nice model, but the end result has subtle imperfections which is cool. < MB hides most of that detail in this render...

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By eric nixon
#379836
I was thinking about doing an animation with off-road cars simmed at full scale but rendered at a small scale, as toys, and driving over sofas and other archviz interior props. Heres a wip car climbing something (rendered at full size scale) notice that indiviual tyre nobs are actually being simmed!;

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and heres a test for interactive sofa cushions to drive on!;

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I may give up on this idea in time, :roll: but its good to explore things...
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By eric nixon
#379982
Screenshot of the golf rig, now with traction control, 4wd 'electronic' power per wheel (no diffs), active suspension,... basically the rigging is really complex but the dynamics are much simpler (no more cogs) so this rig can be driven REALTIME 24 fps, which makes the simming process much easier. But omg what a headache rig :roll:

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By eric nixon
#379984
Thanks, the animations are looking very real now 8) and the cars are fast. Now that the sports cars are realtime, its basically becoming a driving game. Which is way more realistic than any bullet physics stuff I know about, or even Gran turismo etc. I will trying setting up a proper steering wheel and pedals soon. Wonder if there is a good place to post this for attention of game devs?

Painting process.. the Integrale!

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By eric nixon
#380076
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Seven cars, needs some optimization, because at the moment its 27 million tri's, 7step MB, sl15 30mins (12core@3.6)

Going to start work on the ground texture, hoping the c4d plug will support maxwell scatter soon?

Edit; now nine cars, 37million tri's no slowdown yet.. Will paint that porsche later on.

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