- Wed Dec 25, 2013 1:12 am
#375905
Hi guys,
First off, i am still very new to this, so excuse the basic questions!
I am using the HyperShade in Maya 2014 to create my textures. These are pretty basic textures - I made the UVs in UVLayout, imported the UVs snapshot into Photoshop CC, saved my textures as a .tga file, and applied the material in Maya. My question is, will Maxwell Render (v3) pick these up ok? One part has a chrome background with the Photosphop work on an alpha to make a mirror-like effect with writing on.
Will my bump maps be ok aswell?
Or, is the general rule to make all textures in Maxwell?
Thanks very much for your help!
First off, i am still very new to this, so excuse the basic questions!
I am using the HyperShade in Maya 2014 to create my textures. These are pretty basic textures - I made the UVs in UVLayout, imported the UVs snapshot into Photoshop CC, saved my textures as a .tga file, and applied the material in Maya. My question is, will Maxwell Render (v3) pick these up ok? One part has a chrome background with the Photosphop work on an alpha to make a mirror-like effect with writing on.
Will my bump maps be ok aswell?
Or, is the general rule to make all textures in Maxwell?
Thanks very much for your help!