- Tue Dec 10, 2013 3:08 am
#374818
Theyre not a problem anymore because MW3 seems to know how to compensate for the additive layers. However with transparent materials additive layers still appear to be generating noise, which makes sense really.
Effectively you can now make laquered opaque materials render brighter.
volumetric test, rough transparent particles, sl27... Motion blur, animated camera..

Effectively you can now make laquered opaque materials render brighter.
volumetric test, rough transparent particles, sl27... Motion blur, animated camera..

Materials, Arch-viz, C4D Dynamics